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Example Scenes

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-In this scene an airplane is fired upon by a flak cannon during it's flight. This example scene employs the use of collision operators to detect flak bursts near the airplane as powered by randomly placed Sphere Deflectors near the plane that give the effect of flak explosions around the plane. Flak bursts, muzzle flashes, and lasers are all controlled by Particle Flow. Camera shake included!

-> Scene File
::: 3ds max 2008 | 43kb

   
   
   
  Copyright 2004-2008 Tom Miller/Sci Studios