2009
12.14

Accidental Art #3

Testing Mental Ray’s A&D Glass shaders in a space environment, three-at-a-time, can yield some interestingly beautiful results!

Reflection Balls

2009
12.01

How to Blow Up a Planet!

Science ChannelI’ve finally received an update as to when the episode of Sci-Fi Science: Physics of the Impossible airs that includes my Earth exploding animation. The show actually premieres tonight at 10pm, but my episode, “How to Blow Up a Planet,” airs next Tuesday, December 8th at 10pm EST.

You can check the Science Channel website for local listings. So, if you get the Science Channel, go watch it!

2009
09.28

Accidental Art #2

Using the glare output node in Mental Ray yields some interesting results. I created bit this morning, while playing around with the Glare shader. It’s very simple, but when replacing the rendered image with just the glare, the result was boring, part neat.

Glare!

Glare is neat.