Accidental Art
by Tom on Jun.09, 2009, under CG Abroad
We all screw up things when we’re working on CG. It’s inevitable.
And yet, sometimes, accidentally dropping the wrong material on something, getting a fluid simulation that has gone AWOL, or having a character’s bones fly off yield results that are actually too interesting looking not to keep a dusty screenshot lying around on our computers.
So it occurred to me to start cataloging a gallery of Accidental Art, in which things gone awry wind up looking, well, pretty.
So we’ll start with an atmosphere shader applied to the wrong set of geometry. A fractured sphere, rather than the whole-piece sphere that was intended.
New Demo Reel
by Tom on Apr.15, 2009, under Uncategorized
The latest version of my reel is now available (and downloadable). I’ll be using it probably for the next month or so while I hunt for jobs as I near graduation in mid-May.
After about a month or so, there should be a good deal more shots I’ll have finished for Threads of Destiny which, director permitting, I should be able to throw on my reel, adding a few more FX shots that have been under wraps for awhile these days.
In the near future, i’m planning on launching a more specific Fume FX portion of my site where I provide scene files for fume scenes so that other artists can rip apart my scenes in order to learn how they work.
I’ve removed comics for the time being; can’t say when, if ever, they might re-appear, but you never know.
I portend that is all for now, hopefully I can draw some exciting companies to my site and hire me right off my feet as soon as I graduate. Until then, I’ll just keep CG chugging away!
-Tom
